‘Flight Simulator’ on Xbox will support VRR for better frame rates

Over Microsoft E3 2021 showcase on Sunday, we took a good look Flight simulator run on a Xbox x series, but the trailer was missing the context of how the game would work on consoles. We now have an answer. In one Response on Twitter spotted by Eurogamer, Microsoft has confirmed that the X and S series will target a base of 30 frames per second. However, if you have a relatively recent television Together with an HDMI 2.1 connection and support for a variable refresh rate, the game will exceed 30 fps.

Eurogamer also spotted a Faq which provides additional information on how the console version of Flight simulator will interact with its PC counterparts. In short, if you bought the game through the Windows Store, you won’t have to redeem it on Xbox to play it, although you won’t be as lucky if you purchased the game from Valve. On that same note, any DLC produced by Microsoft and Asobo will also move between the Xbox PC and Windows Store versions, just like the achievements. Despite these limitations, Microsoft will fully support cross play on all platforms. So if you decide to play the game on Xbox, come July 27, you’ll see both Steam and Windows Store players when you take to the skies.

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