Meet Troy Baker, the actor behind some of your favorite video game voices

Even if you don’t recognize Troy Baker’s name, active players will likely recognize the sound of his voice. Bringing disparate characters to life like Agent Jonesy in Fortnite to Joël Miller in The last of us, few in the industry remain as reserved and busy as Baker.

One of his groundbreaking acting roles came in 2013 when Baker played Booker DeWitt in the beloved Bioshock Infinite. A few other games he appears in include: Batman: Arkham Origins, Far cry 4, God of the war, Mortal Kombat 11, Death stranding, and The Last of Us Part II.

We spoke with Baker about his career, working from home during the coronavirus pandemic, what’s going on behind the scenes, and his approach to acting.

As a child, Baker aspired to be a musician. Occasionally her career path intersects with her musical interests, but Baker appreciates not having the stress of relying on music as her main source of income. “I like being able to do it recreationally; I don’t have to do it professionally. It takes a lot of pressure off. I can sit at my piano or pick up one of my guitars and play and there’s not a dollar number attached to it, ”Baker said.

Photography: Emily Malan

Early in his career, Baker worked for FUNimation and dubbed an array of animated series including Dragon ball z. “I cut my teeth and learned what my voice is capable of,” he said. “It was like my theater. Returning to his English dubbing roots in 2018, Baker voiced the lead role of Baki in a Netflix reboot of the popular Japanese manga-turned-anime.

Already involved in the next generation of consoles, Baker voices the character of Simon Krieger in Marvel’s Spider-Man: Miles Morales, one of the first games available for the Playstation 5, and he plays an entity called The Maw in The way, one of the first games available for the Xbox Series X | S.

Talk about the logistical difficulties encountered by Bloober Team during development The way, Baker said: “What I particularly like about this industry is that a bunch of video game nerds look at something like Covid and say, ‘Well, that’s just bad design. We’re used to fixing bugs, so how do we get around this? The purpose of iteration, the purpose of development is to find the obstacles and find ways to overcome them.

He stressed the need for close collaboration with game studios during the creation process: “You go in there and you do it together. It’s collaborative. It’s not just about finding a cool voice on your own. It’s about working and partnering with very talented people.

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