Microsoft shares behind-the-scenes look at ‘Senua’s Saga: Hellbade II’ development


It has been almost two years since Microsoft ad The Senua Saga: Hellblade II at the Game Awards in late 2019. Since then, we’ve heard little about the sequel to one of the best games of 2017. But over the course of the company second display case E3, Microsoft shared an update on the title – only that wasn’t your usual progress report.

Instead of a new cinematic trailer or gameplay reveal, Ninja Theory founder Tameem Antoniades detailed some of the work that went into the game before it went into full swing. production. For example, he said the studio sent art and audio teams to photograph and capture Iceland. Along with satellite imagery, Ninja Theory plans to use these materials to recreate “great swings” of the country’s landscape in the game.

The studio also made real costumes which they digitized into the Unreal engine. To make the fight “extra real and brutal, actress Melina Juergens has been training for two years and” all of our animators have been trained in combat “. We are talking about.

What the montage clearly shows is that the scope of Hellblade II will be different from its predecessor. A team of around 20 people created the first game, Ninja Theory calling the project an independent AAA game. The work described by Antoniades makes Hellblade II sounds like a much more ambitious project.

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