Microsoft’s fast-loading game technology won’t come to Windows 10


One of Windows 11 the most exciting game-related features won’t make their way to Windows 10. By PC playerMicrosoft has confirmed that DirectStorage is exclusive to its new operating system and will not be available in Windows 10 as part of a system update. While far from unexpected, this is still disappointing news given the benefits DirectStorage offers.

First announced as part of Microsoft Xbox Series X / S consoles, the API streamlines I / O calls for 3D assets between your SSD and GPU. As ArsTechnica Remarks, the promise of DirectStorage is not only faster load times, but also improvements in other technical elements such as drawing distance and texture variety. The API also allows games to instantly introduce assets, allowing developers to step away from the tricks they’ve used for decades to hide load times in their creations.

Apart from Windows 11, you will need a few other requirements to take advantage of DirectStorage on your computer. On Thursday, some reports suggested that the API would require an NVMe SSD with at least 1TB of storage, but that doesn’t appear to be the case; the Required configuration for Windows 11 does not mention a required capacity at this time.

What they are asking for is a DirectX 12 GPU with Shader Model 6.0 support. This means you won’t need the latest graphics card to take advantage of DirectStorage, which is good news considering how difficult it was to purchase RTX 30 and RDNA 2 series GPUs over the past year or so. On that same note, we know the API will work with both PCIe 4.0 and earlier PCIe 3.0 NVMe drives. Again, this is good news given that Intel only recently started supporting the standard with the release of its new Rocket Lake Chips.

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