Cross play is live Monitoring. With today’s game update, PC, PlayStation 4, PS5, Xbox One, Xbox Series X / S and Switch users can play Monitoring together, with a few caveats.
First of all, in order to enable cross play, all players need to create a Battle.net account, which console fans have been able to avoid until now. Second, PC and console players will be able to join matches in Quick Play, Arcade, and Custom modes, but not in Competitive mode.
here’s how Blizzard describes the matchmaking process for competitive games: “Competitive players will be divided into two groups depending on the system they are playing on: 1) console players and 2) PC players. For reasons of balance, PC players and console players will not be mixed in the same pool for competitive matches. “
By default, console players will only be matched against other console players, even in Quick Play. The only way to find a game with console and PC gamers should purposefully group together with people on these platforms. This is similar to the cross play system used by Apex Legends.
Finally, while today’s update deploys cross-play capabilities, it doesn’t unlock shared progression between consoles. This means cosmetic items and stats are locked to specific platforms and will not transfer between sessions on different consoles.
In addition to the cross-play functionality, today’s patch increases the amount of damage some heroes inflict on consoles, in an effort to ensure parity with the PC version. The heroes affected are Ana, Ashe, Symmetra, and Torbjörn, who have all seen their damage decrease on consoles before.
It has been five years since Monitoring was released for the first time, and cross play has been one of the most requested features by gamers since day one. Well, that and Monitoring 2 – still happening, but probably not this year.
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