‘Resident Evil’ had a difficult relationship with multiplayer

resident Evil Games are at their best when they keep you isolated in a single setting, cut off from the outside world as you try to stay alive against the stumbling hordes of undead. These spooky elements became the cornerstones of a genre known as survival horror, a genre that Capcom’s branded series firmly solidified when it debuted on the original PlayStation in 1996. Flash forward 25 years, however, and resident Evil can now mean different things to different people. It could be a zombie-themed restaurant in the heart of Tokyo, a billion dollar Hollywood movie franchise, or potentially a fear-infused multiplayer experience where you fight alongside ‘friends.

Of all these secondary companies, this is the last one that seems the most obsessed with Capcom. Strange, considering that the Japanese publisher must know that scary games are most effective, for the most part, when played on their own. And even resident Evil continues to welcome various cooperative and competitive installments that push back the traditional grain of survival-horror. Reverse is the latest effort, released free of charge for Resident Evil: Village buyers as a standalone deathmatch-style game where players compete against each other as iconic characters from the series. The repeated clubbing of Chris Redfield using a Tyrant’s mutated arm is a nice way to celebrate the franchise’s 25th anniversary in theory, I admit, but last month’s beta didn’t do much- thing to convince me that the game will be a profitable investment for fans of PVP.

So why not resident Evil just stick to the terrifying solo stories he does best? Perhaps because some of the brand’s multiplayer-centric games showed some fun but flawed sparkles.

Resident Evil Outbreak, 2003 (PS2)

resident EvilThe first flicker of the multiplayer mode is arguably also the purest. One of the few games to take advantage of the early network capabilities of the PS2, Epidemic Throw yourself and up to three others as a diverse group of survivors trying to escape the infested streets of Raccoon City. Doing it as a cop, waitress, or reporter was tense, especially thanks to classic fixed camera angles, tanky controls, and inventory management. The fact that all eight characters had their own skills was great for replayability. Everyone was on hand depending on the specific scenario.

Resident Evil OutbreakThe initial attempt to merge online cooperation with the first mechanics in the series unfortunately suffered from a creaky online infrastructure. Also, without headset support, communicating with people using 10 predefined keyboard shortcuts was always going to be awkward. Look beyond Epidemicconnectivity issues of resident Evil multiplayer game well ahead of its time.

Resident Evil: The Umbrella Chronicles, 2007 /The Darkside Chronicles, 2009 (Nintendo Wii)

We can’t help but think Capcom watched what Sega was doing house of death on the arcade stage and I thought, “Hey, why not do a light shooting game with zombies too?” This was the basic notion behind two resident Evil Wii exclusive entries, 2007 Umbrella Chronicles and 2009 Darkside Chronicles. Both games have taken fan-favorite moments from previous games and upgraded them to a first-person format, tasking you and a friend with blasting the undead looking for points.

Be guided through legendary locations like the DPR headquarters, the oldest Resident Evil: Zero was more cinematic than before, and to the games credit, using the Wiimote to pop zombie heads was incredibly natural. As useful as they are, however, neither Chronicles the game would greatly influence future multiplayer efforts. This honor fell on Resident evil 5 (released earlier in 2009), igniting the nature of Capcom to embed cooperation directly into resident Evilmain campaign of.

Resident Evil: The Mercenaries 3D, 2011 (Nintendo 3DS)

After firmly making the jump from the fixed camera angles to the new perspective on the shoulder in Resident Evil 4, Capcom finally saw fit to give the long-standing franchise The mercenaries stand-alone derivative processing mini-game. The well-titled Mercenaries 3D was an impressive visual showcase for the graphics capabilities of the Nintendo 3DS, to be sure, but did little to shake up the notion of capping as many zombies as possible within a given time frame.

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